Brunette Grunge Chick Fan Art Metal Girl Fan Art
How fan art tin can get you paid
Creating fan fine art is a popular way for artists to show their appreciation for a subject they love. You lot only have to glance at sites similar DeviantArt or ArtStation to run into enough of inspiring tributes to pop civilisation icons. Reimagining famous characters is more than just a proficient manner to keep your artistic skills sharp, though. It can also give your portfolio the leg up it needs to grab attention in your chosen industry.
I of the main benefits of your fan art being noticed by a studio or another big customer, besides the reassuring confirmation that what you lot're creating is worth your fourth dimension, is the prospect of being paid a handsome sum for your piece of work.
This as well flies in the face up of the idea that fan art is somehow of less value than other genres – those hours hauled up in your studio working on Game of Thrones portraits won't be seen as such a waste when the testify'due south producers commission you to create art for the premiere of the next series.
Here nosotros talk to some artists who have forged careers from their fan art, and pick upward some tips for how to draw art that will pull in commissions.
Primary illustration: Fellipe Martins
Netflix commissions
Bannon Rudis found Netflix knocking on his door to create promotional art for the second serial of Stranger Things after some fan art he posted on Twitter was shared by David Harbour, who plays police chief Jim Hopper in the evidence.
"Information technology kinda snowballed from that point and popped upward on a bunch of unlike sites," says Rudis. "Netflix'south advertizing partners got hold of me via Twitter well-nigh a twelvemonth after." Rudis was one of eight artists picked to represent an episode from the original serial as office of an Instagram marketing campaign. He was lucky plenty to be landed with episode 6: The Monster.
"I decided to make viii-bit animation shorts for them that looked like a potential real Stranger Things game, since all the characters and backgrounds were fabricated like actual game assets," explains Rudis. "There were three shorts in total and a couple of title cards."
Comic volume covers
While Rudis had to look a while for Netflix to get in touch, Fellipe Martins had a much quicker turnaround when he posted his tribute to Chance Time'south Marceline on Tumblr. "One day subsequently afterwards I posted it, [the show's creator] Pendleton Ward shared it on his Drawing Tumblr."
Martins is no stranger to his fan art doing the rounds. His get-go piece of digital painting back in college was a slice of Super Mario fan art that concluded upwards beingness featured on the likes of Kotaku. "The fan art piled upward with Links and Megamans, until I got my first task as a concept artist in 2007."
Jumping on the success of his Marceline illustration, Martins speedily got in contact with the editors from Blast! Studios, who are responsible for all the Drawing Network licensed comics, including Adventure Time.
"They saw the fan fine art, saw my portfolio at the time and I was offered to illustrate a few Adventure Time comic book covers, then Regular Show covers, and so Steven Universe covers," says Martins. "Eventually I illustrated my own Amazing Globe of Gumball comic volume story. I believe I have a Bee & Puppycat script laying around here somewhere, too."
Disney posters
One of the well-nigh heady parts about putting fan art out there is watching it grow and attract an audience. This happened to Claire Hummel when she started posting her historical Disney princess series online dorsum in early 2011.
"I posted Belle in a 1770s version of her gold brawl gown to all the usual venues (DeviantArt and Tumblr were probably my biggest communities at the time), and it immediately took off in a manner I hadn't seen before," she explains. "Every bit a consequence I expanded information technology into a serial, and by the terminate of 2011 I had churned out well-nigh ten princess in their corresponding historical periods."
And then in May of 2012, Hummel got an email from Irrational Games studio out of the blue, asking if she'd be interested in doing graphic symbol designs for BioShock Space. "They cited the historical princesses when we initially talked over the phone, saying that they specifically wanted to bring a more than historical heart to the characters," says Hummel.
"I was a huge fan of the original BioShock, my boss at Xbox at the time gave me the go ahead to accept on the freelance, then I said yes!"
There might have been a clear path betwixt Hummel'due south princess series and landing work on BioShock Infinite, merely for Dan Mumford information technology hasn't been quite and then articulate cutting. Instead, information technology was exhibiting his fine art in diverse group gallery shows that led to new projects and calls from clients who saw the piece of work.
His trajectory has never quite been a straight line, and he's become used to waiting months between projects – merely his technique did win big eventually. "My work with Gallery1988 led to me creating iv posters for Disney and the release of Star Wars VII: The Force Awakens," he recalls.
"This has been the instance with quite a few projects. Getting involved with big group shows at the more than prominent pop culture galleries is a groovy way to get your work noticed. A lot of people are paying attention to those lineups and the work that gets created."
Back up fan art with substance
While fan art tin be a useful hook to grab people'due south attention, Hummel is keen to point out that what really makes artists stand out from the crowd is having their own distinctive creative flair. "I think information technology's pretty rare that employers are looking for people to draw what they already accept," she reasons.
"Fan art is a hook that can get the attention of employers, yes, merely y'all yet have to have a lot of substance to back it up," she adds. "Part of that can be the content in the pieces themselves – in my instance with the princesses and Irrational, that was highly-seasoned costume pattern and extensive research into historical way – but I nonetheless had a portfolio and resume beyond that series to back up my case."
Martins agrees that while his Marceline fan art gave his freelance career the sparkle that information technology needed to lift off, without a strong portfolio to back information technology up, the art would merely be a viral image.
"Yous need a strong portfolio – and that's information technology," he says. "Fan art drives the attention of a broader audience, which ways that creators might run into it besides. When luck knocks on your door – and it will – make certain you are ready. You can only exist sure with a strong portfolio to make that first contact. You also need to practise to continue up with the demands. If you are serious almost it, be set."
So, if y'all've got a killer portfolio that just needs to become seen, a juicy piece of fan art, shared smartly, tin can attract a lot of eyeballs. Simply how do artists fix their fan art apart from the dissonance on social media?
"If you want to get noticed, honestly, do what is pop," says Rudis. "Look up pop hashtags to meet if anything in that top ten that's trending is something y'all love. If then, hop on that train and get to cartoon."
Drawing for the likes and retweets is all well and good, only Hummel warns confronting artists trying to make their break by sharing fan art via social media specifically. "A watched pot never boils and all that – so a watched fan art tweet never gets retweets, I guess.
"I do, however, retrieve that challenging yourself with how yous arroyo fan art is a neat way to brand the process more satisfying, and to make the resulting art more unique and compelling. It's a win/win!"
Draw what excites you lot
Mumford falls somewhere between Rudis and Hummel. "There are many peachy ways to go your artwork out in that location, simply creating fan artwork for something popular is certainly going to go the attending of people, and if that leads to people seeing more personal work and then that's fantastic," he says.
"At the stop of the day, creating expert artwork and putting information technology out at that place volition get you noticed."
It seems that the reputation of fan art has improved over recent years, with studios keeping their eyes peeled for interpretations with a fresh twist. Martins puts this down to brands such as Blizzard wanting to develop potent communities effectually their products.
"They encourage fan artists and cosplayers to participate, even hiring them from time to time," he explains. "In whatsoever case, a good fine art slice is always a expert art piece, be information technology original or fan art.
"From a personal betoken of view, do what your centre desires," he adds. "There should be no barriers to what y'all want to create."
This article was originally published in 2017.
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Source: https://www.creativebloq.com/features/how-fan-art-can-get-you-paid
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